<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9087778631906248008</id><updated>2012-02-16T10:00:59.146+01:00</updated><category term='about us'/><category term='games'/><category term='prototypes'/><category term='research'/><category term='juggling'/><category term='misc'/><category term='Rune Twister'/><title type='text'>Bionic Nose</title><subtitle type='html'>Bionic Nose is an independent developer team based in Cracow, Poland, making indie games, projects and prototypes. We always wanted to create games which will live in the memory of players.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.bionicnose.net/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>virious</name><uri>http://www.blogger.com/profile/03228333354236374053</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://netgierki.republika.pl/avatar-ja.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>18</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-2699109609531582829</id><published>2010-12-04T14:26:00.002+01:00</published><updated>2010-12-04T14:30:44.754+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rune Twister'/><title type='text'>Rune Twister  - "100% CLEAN" Softpedia award!</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana,sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;Y&lt;/span&gt;&lt;/b&gt;esterday the Rune Twister has been added to Softpedia's database of games and gaming tools. They were impressed with the quality of our product and encourage us to keep these high standards in the future. In addition to assure their visitors that Rune Twister is clean, they have granted it with the &lt;a href="http://games.softpedia.com/progClean/Rune-Twister-Clean-78910.html" target="_blank"&gt;&lt;b&gt;"100% CLEAN"&lt;/b&gt;&lt;/a&gt; Softpedia award.&lt;center&gt;&lt;a href="http://games.softpedia.com/progClean/Rune-Twister-Clean-78910.html" target="_blank"&gt;&lt;img alt="100% Clean" border="0" height="116px" src="http://1.bp.blogspot.com/_pctHwDHtR7Q/TPo3ntkoQQI/AAAAAAAAAh4/GPfkQjZVZoA/s1600/softpedia_clean_award_f.gif" style="border: 0px none;" width="170px" /&gt;&lt;/a&gt;&lt;/center&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;W&lt;/span&gt;&lt;/b&gt;e are very proud and we promise to keep up the good work in the future :).&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-2699109609531582829?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/2699109609531582829/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2010/12/rune-twister-100-clean-softpedia-award.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/2699109609531582829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/2699109609531582829'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2010/12/rune-twister-100-clean-softpedia-award.html' title='Rune Twister  - &quot;100% CLEAN&quot; Softpedia award!'/><author><name>virious</name><uri>http://www.blogger.com/profile/03228333354236374053</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://netgierki.republika.pl/avatar-ja.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_pctHwDHtR7Q/TPo3ntkoQQI/AAAAAAAAAh4/GPfkQjZVZoA/s72-c/softpedia_clean_award_f.gif' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-7509930521788946668</id><published>2010-11-03T22:46:00.000+01:00</published><updated>2010-11-03T22:46:09.831+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Flash + AS 3.0 Battle :)</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;H&lt;/span&gt;&lt;/b&gt;ello! It's been a while since our last update. Lately we are struggling with Flash and Action Script 3.0 to create our second game which we hope will be seen by a wider audience than "Rune Twister". Our flash game will be based on the similar gameplay as in our first production. We tried to remove elements which were not entertaining enough and replace them with something different. Keep your fingers crossed for the effects of our hard work :).&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-7509930521788946668?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/7509930521788946668/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2010/11/flash-as-30-battle.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/7509930521788946668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/7509930521788946668'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2010/11/flash-as-30-battle.html' title='Flash + AS 3.0 Battle :)'/><author><name>virious</name><uri>http://www.blogger.com/profile/03228333354236374053</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://netgierki.republika.pl/avatar-ja.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-4266571472417673996</id><published>2010-09-01T23:44:00.000+02:00</published><updated>2010-09-01T23:44:19.982+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Rune Twister'/><title type='text'>The Rune Twister Sale!</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;T&lt;/span&gt;&lt;/b&gt;he Rune Twister is our debut and a first serious step into the indie gamedev community. We are the new team on the market and not many of you are familiar with us. So for the good start, we let you decide how much would you like to pay for our game. Yes, this is the Rune Twister Sale! The base price of the game is still $4.99, but you can buy it cheaper using one of the discount codes. More details you can find at the bottom of the &lt;a href="http://www.bionicnose.net/p/rune-twister.html"&gt;Rune Twister page&lt;/a&gt;.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-4266571472417673996?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/4266571472417673996/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2010/09/rune-twister-sale.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/4266571472417673996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/4266571472417673996'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2010/09/rune-twister-sale.html' title='The Rune Twister Sale!'/><author><name>virious</name><uri>http://www.blogger.com/profile/03228333354236374053</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://netgierki.republika.pl/avatar-ja.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-7247390966263560940</id><published>2010-08-25T23:52:00.002+02:00</published><updated>2010-08-28T20:34:23.463+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Rune Twister'/><title type='text'>Rune Twister - Finally Released!</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;W&lt;/span&gt;&lt;/b&gt;e are proud to present our first commercial game - "Rune Twister". It took us a long time to finish. Most of the game graphics were made by Piotr Kadzialka. Thank you for all your help, we appreciate your hard work and patience :). &lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;E&lt;/span&gt;&lt;/b&gt;njoy our new trailer which is basically a remake of the &lt;a href="http://www.bionicnose.net/2010/06/rune-twister-first-trailer.html"&gt;older one&lt;/a&gt;. We did that intentionally to show you how different our game looks now. You can compare it with the first version by yourself. Full game and demo are available, look &lt;a href="http://www.bionicnose.net/p/rune-twister.html"&gt;here&lt;/a&gt; for more details.&lt;center&gt;&lt;br /&gt;&lt;object style="height: 344px; width: 425px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/T_DVYQM5ux4"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/T_DVYQM5ux4" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-7247390966263560940?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/7247390966263560940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2010/08/rune-twister-finally-released.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/7247390966263560940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/7247390966263560940'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2010/08/rune-twister-finally-released.html' title='Rune Twister - Finally Released!'/><author><name>virious</name><uri>http://www.blogger.com/profile/03228333354236374053</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://netgierki.republika.pl/avatar-ja.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-8541367749997244542</id><published>2010-08-18T19:50:00.000+02:00</published><updated>2010-08-18T19:50:09.430+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Rune Twister'/><title type='text'>Rune Twister pre-release trailer</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;H&lt;/span&gt;&lt;/b&gt;ello again! Since our last blog update we were very busy. Graphical appearance of our game has been totally renewed. We've also improved gameplay to be more interesting and appealing to the players. Stay tuned because the full version of the Rune Twister is coming out this month!&lt;center&gt;&lt;br /&gt;&lt;object style="height: 344px; width: 425px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/S1Y7NH3aDY0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/S1Y7NH3aDY0" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-8541367749997244542?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/8541367749997244542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2010/08/rune-twister-pre-release-trailer.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/8541367749997244542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/8541367749997244542'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2010/08/rune-twister-pre-release-trailer.html' title='Rune Twister pre-release trailer'/><author><name>virious</name><uri>http://www.blogger.com/profile/03228333354236374053</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://netgierki.republika.pl/avatar-ja.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-2338377856263032367</id><published>2010-07-27T22:39:00.015+02:00</published><updated>2010-08-19T20:18:31.546+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='prototypes'/><title type='text'>DoublePong Prototype</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;W&lt;/span&gt;&lt;/b&gt;hile you are waiting for the Rune Twister we offer you a small prototype, based on the Pong game. Because steering only one paddle is out of fashion in this season, try to control more than one.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;center&gt;&lt;img style="cursor:pointer; cursor:hand;border:0px;" width="290px" height="320px" src="http://1.bp.blogspot.com/_KyNyfLN9g4I/TE9F52RMI4I/AAAAAAAABdQ/-UOHFwZg4GQ/s320/DoublePong+Prototype+screen.PNG" border="0" alt=""id="DoublePong Prototype by Bionic Nose" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;D&lt;/span&gt;&lt;/b&gt;ownload &lt;a href="http://piotrek654.w.interia.pl/DoublePongPrototype.zip" target="_blanc"&gt;DoublePongPrototype&lt;/a&gt; and run it by shortcut. If it doesn't work, edit shortcut and set correct path to your jre. Good luck. &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-2338377856263032367?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/2338377856263032367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2010/07/doublepong-prototype.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/2338377856263032367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/2338377856263032367'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2010/07/doublepong-prototype.html' title='DoublePong Prototype'/><author><name>Piotrek</name><uri>http://www.blogger.com/profile/15917176048476084209</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_KyNyfLN9g4I/S2q1iPPkRiI/AAAAAAAABXw/fnyY0c6NSg8/S220/miso.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_KyNyfLN9g4I/TE9F52RMI4I/AAAAAAAABdQ/-UOHFwZg4GQ/s72-c/DoublePong+Prototype+screen.PNG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-7779020435188016075</id><published>2010-06-16T21:47:00.000+02:00</published><updated>2010-06-16T21:47:05.737+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Rune Twister'/><title type='text'>Rune Twister - The last improvements</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;U&lt;/span&gt;&lt;/b&gt;nfortunatelly the previously announced release date of the Rune Twister will be delayed. The good news is, the game will have a totally new look, thanks to professional graphics created by Piotr Kadzialka. Additionally we made a couple improvements in game mechanics to make the Rune Twister even more attractive. New bonuses, progression of levels, achievements and much more are waiting for players to take the challenge! &lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;S&lt;/span&gt;&lt;/b&gt;tay tuned for our new trailer which will show up in July. &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-7779020435188016075?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/7779020435188016075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2010/06/rune-twister-last-improvements.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/7779020435188016075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/7779020435188016075'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2010/06/rune-twister-last-improvements.html' title='Rune Twister - The last improvements'/><author><name>virious</name><uri>http://www.blogger.com/profile/03228333354236374053</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://netgierki.republika.pl/avatar-ja.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-2678601771883329634</id><published>2010-06-02T22:15:00.004+02:00</published><updated>2010-06-02T22:31:27.845+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Rune Twister'/><title type='text'>Rune Twister - First Trailer</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;B&lt;/span&gt;&lt;/b&gt;ionic Nose proudly presents the trailer of our game called Rune Twister. We hope that you will enjoy watching it as much as we enjoyed making of the whole game. Your opinion about it and a constructive criticizm are always welcome.&lt;center&gt;&lt;br /&gt;&lt;object style="height: 344px; width: 425px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/GN5FaktpVfU"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/GN5FaktpVfU" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-2678601771883329634?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/2678601771883329634/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2010/06/rune-twister-first-trailer.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/2678601771883329634'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/2678601771883329634'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2010/06/rune-twister-first-trailer.html' title='Rune Twister - First Trailer'/><author><name>Piotrek</name><uri>http://www.blogger.com/profile/15917176048476084209</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_KyNyfLN9g4I/S2q1iPPkRiI/AAAAAAAABXw/fnyY0c6NSg8/S220/miso.JPG'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-4718372273625543149</id><published>2010-05-22T13:44:00.004+02:00</published><updated>2010-05-22T13:48:42.320+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>A bunch of news</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;I&lt;/span&gt;&lt;/b&gt;t's been a long two months of hard work with prototyping and struggling with production of our first commercial game. It will be our debut on casual market. Our "&lt;a href="http://www.bionicnose.net/2010/03/rotatris.html"&gt;Rotatris&lt;/a&gt;" prototype has evolved and soon you will be able to see what it has become. We have mixed it with some match-3 elements. &lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;I&lt;/span&gt;&lt;/b&gt;n the meantime we've created small prototype which maybe in future will be our second commercial game. It's basically a mix of platformer game with logical puzzles.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;O&lt;/span&gt;&lt;/b&gt;ur blog is extended by new "&lt;a href="http://www.bionicnose.net/p/links.html"&gt;Links&lt;/a&gt;" page which can be accessed from top menu. We've placed links to our friends sites and pages which we think may be useful for people interested in gamedev and independent games production. &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-4718372273625543149?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/4718372273625543149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2010/05/bunch-of-news.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/4718372273625543149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/4718372273625543149'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2010/05/bunch-of-news.html' title='A bunch of news'/><author><name>virious</name><uri>http://www.blogger.com/profile/03228333354236374053</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://netgierki.republika.pl/avatar-ja.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-3930928914756289180</id><published>2010-03-29T15:08:00.023+02:00</published><updated>2010-12-04T14:28:51.566+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Rotatris</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;T&lt;/span&gt;&lt;/b&gt;here are things that have been done many times. So why do it again? Why not?&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;R&lt;/span&gt;&lt;/b&gt;otatris is simple variation of Tetris. In this micro game there is no posibillity to move block left or right as usual. The player can only rotate both the board and blocks.&lt;center&gt;&lt;br /&gt;&lt;object style="height: 344px; width: 425px"&gt;&lt;param name="movie" value="http://www.youtube.com/v/SJs9r_OYIBM"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/SJs9r_OYIBM" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;I&lt;/span&gt;&lt;/b&gt;n this solution, board becomes square. Player has the opportunity to lay down tetrominoe blocks on all four walls of the board. So what should be the algorithm for clearing full rows?&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;W&lt;/span&gt;&lt;/b&gt;hich blocks should be full to start cleaning? There were three options:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;1. Blocks at the same level on all walls, forming a square.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;2. All blocks on a single wall.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;3. Blocks on a single wall, limited by diagonals of board.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;center&gt;&lt;table border="0"&gt;&lt;tr&gt;&lt;td&gt;&lt;img style="cursor:pointer; cursor:hand; border:0px;" width="135px" height="135px" src="http://4.bp.blogspot.com/_KyNyfLN9g4I/S8CqgSkE3nI/AAAAAAAABcM/TP95mFhKizE/s320/clearingreason1.PNG" border="0" alt="Rotatris by Bionic Nose" id="BLOGGER_PHOTO_ID_5454044631736184546" /&gt;&lt;/td&gt;&lt;td&gt;&lt;img style="cursor:pointer; cursor:hand; border:0px;" width="135px" height="135px" src="http://4.bp.blogspot.com/_KyNyfLN9g4I/S8CrAFXN9YI/AAAAAAAABcU/LtoE7khBKgY/s320/clearingreason2.PNG" border="0" alt="Rotatris by Bionic Nose" id="BLOGGER_PHOTO_ID_5454044808155068754" /&gt;&lt;/td&gt;&lt;td&gt;&lt;img style="cursor:pointer; cursor:hand; border:0px;" width="135px" height="135px" src="http://4.bp.blogspot.com/_KyNyfLN9g4I/S8CrLGB1ELI/AAAAAAAABcc/xsh9E2B3nas/s320/clearingreason3.PNG" border="0" alt="Rotatris by Bionic Nose" id="BLOGGER_PHOTO_ID_5454044935298991186" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/center&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;F&lt;/span&gt;&lt;/b&gt;irst one is too difficult to play. Second one, too. In both cases there is too high propability of indelible empty spaces occurrence. The third is that which has been applied.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;W&lt;/span&gt;&lt;/b&gt;hich blocks should be thrown down by gravity? There are two options:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;1. Throw down blocks above the cleared line and under the board's diagonals.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;2. Throw down blocks above the cleared line and under the board's middle.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;center&gt;&lt;table border="0"&gt;&lt;tr&gt;&lt;td&gt;&lt;img style="cursor:pointer; cursor:hand; border:0px;" width="135px" height="135px" src="http://1.bp.blogspot.com/_KyNyfLN9g4I/S8CrW2KPdXI/AAAAAAAABck/_s7ojQGzIBM/s1600/clearingresult1.PNG" border="0" alt="Rotatris by Bionic Nose" id="BLOGGER_PHOTO_ID_5454044999419106866" /&gt;&lt;/td&gt;&lt;td&gt;&lt;img style="cursor:pointer; cursor:hand; border:0px;" width="135px" height="135px" src="http://3.bp.blogspot.com/_KyNyfLN9g4I/S8CrnGUYT3I/AAAAAAAABcs/2RGHf2QUT6M/s320/clearingresult2.PNG" border="0" alt="Rotatris by Bionic Nose" id="BLOGGER_PHOTO_ID_5454045050822304370" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/center&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;F&lt;/span&gt;&lt;/b&gt;irst one leaves empty spaces on the board's diagonal lines. Second one leaves them on the board's middle lines. The second was chosen because of the smaller hardness.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;A&lt;/span&gt;&lt;/b&gt;lthough selecting the simplest (for the player) version of the algorithms, the game become not easy. Try yourself: &lt;a href="http://piotrek654.w.interia.pl/Rotatris.zip" target="_blank"&gt;Rotatris&lt;/a&gt; download.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-3930928914756289180?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/3930928914756289180/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2010/03/rotatris.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/3930928914756289180'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/3930928914756289180'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2010/03/rotatris.html' title='Rotatris'/><author><name>Piotrek</name><uri>http://www.blogger.com/profile/15917176048476084209</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_KyNyfLN9g4I/S2q1iPPkRiI/AAAAAAAABXw/fnyY0c6NSg8/S220/miso.JPG'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_KyNyfLN9g4I/S8CqgSkE3nI/AAAAAAAABcM/TP95mFhKizE/s72-c/clearingreason1.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-3089724475534563784</id><published>2010-02-19T11:10:00.013+01:00</published><updated>2010-07-27T23:05:47.749+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='prototypes'/><category scheme='http://www.blogger.com/atom/ns#' term='juggling'/><title type='text'>Juggling game prototype</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;A&lt;/span&gt;&lt;/b&gt;s it was shown in &lt;a href="http://www.bionicnose.net/2010/01/juggling-games-research.html"&gt;Juggling Games Research&lt;/a&gt;, there are no games which imitate ways of juggling realistically. The closest to this idea is &lt;a href="http://www.flasharcade.com/skill-games/play-4786/juggling-simulator-game.html"&gt;Juggling Simulator Game&lt;/a&gt; which allowed player to make two kinds of throws from each hand.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;O&lt;/span&gt;&lt;/b&gt;n the other hand, there are many simulators where you can imitate throws in patterns strictly defined by user. Siteswap notation is one of many types of describing mentioned earlier patterns.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;A&lt;/span&gt;&lt;/b&gt;ccording to &lt;a href="http://en.wikipedia.org/wiki/Siteswap"&gt;Wikipedia&lt;/a&gt;:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;"&lt;b&gt;Siteswap&lt;/b&gt; is a notation used to describe juggling patterns. It encodes the number of beats of each throw, which is related to their height, and the hand to which the throw is to be made."&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;A&lt;/span&gt;&lt;/b&gt;ccording to that notation:&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;0 - pause with an empty hand,&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;1 - quick pass straight across to the other hand,&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;2 - momentary hold of an object,&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;3 - diagonal throw of an object to other hand, at the length of three beats,&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;4 - vertical throw of an object to the same hand, at the length of four beats,&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;5 - diagonal throw of an object to other hand, at the lenght of five beats,&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;6 - vertical throw of an object to the same hand, at the length of six beats,&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;etc.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;W&lt;/span&gt;&lt;/b&gt;hat would it be after connecting these two ideas with siteswap notation and ability to define throws sequence in real time?&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;W&lt;/span&gt;&lt;/b&gt;e decided to take that challenge and this is the result:&lt;/span&gt;&lt;/div&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KitYmmbmLXg"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/KitYmmbmLXg&amp;hl=pl_PL&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;I&lt;/span&gt;&lt;/b&gt;n this prototype the balls are thrown by selecting throw numbers. Each of them corresponds to throw type defined by the siteswap notation. It is done by pressing keyboard keys in proper moment of time, called "catch mode", which is shown by red border. The other borders give us a clue, which balls will be next in "catch mode".&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: Verdana, sans-serif;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;D&lt;/span&gt;&lt;/b&gt;espite the juggling in this prototype being hard to learn, it enables variety of tricks which can be done by the player. In our opinion, it is good foundation for creation of game which simulates juggling.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-3089724475534563784?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/3089724475534563784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2010/02/juggling-game-prototype.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/3089724475534563784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/3089724475534563784'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2010/02/juggling-game-prototype.html' title='Juggling game prototype'/><author><name>virious</name><uri>http://www.blogger.com/profile/03228333354236374053</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://netgierki.republika.pl/avatar-ja.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-8523965182721226962</id><published>2010-02-04T13:57:00.012+01:00</published><updated>2010-02-18T11:36:39.108+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>Relation from Global Game Jam 2010 - KrakJam 2010</title><content type='html'>&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size: x-large;"&gt;I&lt;/span&gt;&lt;/b&gt;n days 29-31.01.2010 we participated in &lt;a href="http://www.krakjam.pl/"&gt;KrakJam 2010&lt;/a&gt;, which one of the local editions of &lt;a href="http://www.globalgamejam.org/" target="_blank"&gt;Global Game Jam 2010&lt;/a&gt;.&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-size: x-large;"&gt;O&lt;/span&gt;&lt;/b&gt;ur team was made of Bionic Nose members and guest appearance of Havock.&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-size: x-large;"&gt;T&lt;/span&gt;&lt;/b&gt;opic of the competition was "Deception". Three additional topics for our time zone were: a key, a monkey, a donkey.&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-size: x-large;"&gt;A&lt;/span&gt;&lt;/b&gt;ccording to this guidelines, we made a game called "&lt;a href="http://globalgamejam.org/2010/infinite-burglary" target="_blank"&gt;Infinite Burglary&lt;/a&gt;". Player is a thief who is breaking in by making keys which fit to the specified door. Deception lies in the fact that you can play forever and the game ends in victory by giving up and getting caught by the police. Justice triumphs and we get a trophy as a prize. Additionally game fulfilled "Universal Language Game" achievement, which means that game has absolutely no text or numbers.&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-size: x-large;"&gt;M&lt;/span&gt;&lt;/b&gt;aking of the game.&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;18:00 - announcement of the topic for this year&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;18:00 - 19:20 - integration and official keynote, designing of our game in the meantime&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;19:40 - first graphics to the hallway&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;19:54 - first environment setup&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;21:58 - finished hallway screen with it's logic&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;23:14 - finished door screen with it's logic&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&lt;span style="font-weight: bold;"&gt;E&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;ND OF THE F&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;IRS&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;T&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; DA&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Y &lt;/span&gt;(we didn't even notice when it was finished)&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;00:13 - finished main menu&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;02:00 - 6:00 - programmers are taking a nap&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;before 6:00 - Havock goes to sleep&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;till 6:29 - a key, hallways and door graphics were made, Magda goes to sleep&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;6:31 - finished credits screen&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;8:20 - fade in/out effect&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;8:54 - first version of the key&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;9:50 - fade in and fade out on transitions between screens&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;about 12:00 - Magda gets back to making of the graphics, Havock starts searching of the sounds and making graphical elements&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;12:19 - finished early graphics for the intro&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;13:58 - game intro logic&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;15:10 - finished parts of the graphics for the key&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;17:22 - key making logic&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;17:53 - first sounds&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;18:03 - updated key making logic&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;19:30 - 21:30 - break&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;21:30 - 23:20 - addition of many missing graphics&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;23:09 - very serious bug with image transparency is fixed&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;23:30 - sleep&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&lt;span style="font-weight: bold;"&gt;END OF THE &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;SEC&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;O&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;ND &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;DA&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Y&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;7:50 - 9:00 - waking up, breakfast&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;9:00 - 9:38 - first graphics of the last day&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;9:50 - new mouse cursor graphic&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;9:58 - big update of the graphics and the key logic&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;10:21 - removal of serious bug with door rendering&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;11:11 - "back" button on all screens&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;11:43 - sounds in game intro&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;12:17 - animation of file and haze&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;14:03 - finished animation after proper making of the key&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;14:19 - last graphics are finished&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;14:00 - 15:00 - addition of missing elements of the game: sounds, graphics, text files etc.&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;15:00 - the end of making of the game for KrakJam 2010&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;15:00 - 18:00 - games testing, presentations, voting and announcement of the results&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&amp;nbsp; &lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-size: x-large;"&gt;P&lt;/span&gt;&lt;/b&gt;ostmortem&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;a) What went right?&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;- we managed to create everything what we've planned&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;- job distribution. There were no idle time. When Luke was programming, Peter was planning next stages of work. Magda and Havock were consulting graphical issues. In the end Luke and Peter were programming different functionalities in parallel, which resulted in very quick code creation.&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;b) What went wrong?&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;- we were at least one hour short at the end of the competition and some of the game elements were made too fast, which resulted in malfunctions.&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;- our breaks were not optimal, we were taking a break only when we're totally beat up. That resulted in lack of our productivity. We should've taken shorter breaks more often.&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-size: x-large;"&gt;T&lt;/span&gt;&lt;/b&gt;his competition has shown that we're capable to plan, make and finish our conceptions in specified amount time.&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Verdana,sans-serif; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-size: x-large;"&gt;H&lt;/span&gt;&lt;/b&gt;ope to see you again on next Global Game Jam.&lt;span __wave_annotations="38,50,link%2Fmanual,http%3A%2F%2Fwww.krakjam.pl:87,107,link%2Fmanual,http%3A%2F%2Fwww.globalgamejam.org%2F:357,374,link%2Fmanual,http%3A%2F%2Fglobalgamejam.org%2Fsites%2Fkrakjam%2Fgames:969,990,style%2FfontWeight,bold:1856,1879,style%2FfontWeight,bold:" __wave_xml="In days 29-31.01.2010 participated in KrakJam 2010, which one of the local editions of Global Game Jam 2010.&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;Our team was made of Bionic Nose members and guest appearance of Havock.&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;Topic of the competition was &amp;quot;Deception&amp;quot;. Three additional topics for our time zone were: a key, a monkey, a donkey.&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;According to this guidelines, we made a game called &amp;quot;Infinite Burglary&amp;quot;. Player is a thief who is breaking in by making keys which fit to the specified door. Deception lies in the fact that you can play forever and the game ends in victory by giving up and getting caught by the police. Justice triumphs and we get a trophy as a prize.&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;Making of the game.&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;18:00 - announcement of the topic for this year&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;18:00 - 19:20 - integration and official keynote, designing of our game in the meantime&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;19:40 - first graphics to the hallway&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;19:54 - first environment setup&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;21:58 - finished hallway screen with it's logic&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;23:14 - finished door screen with it's logic&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;END OF THE FIRST DAY (we didn't even notice when it was finished)&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;00:13 - finished main menu&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;02:00 - 6:00 - programmers are taking a nap&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;before 6:00 - Havock goes to sleep&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;till 6:29 - a key, hallways and door graphics were made, Magda goes to sleep&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;6:31 - finished credits screen&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;8:20 - fade in/out effect&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;8:54 - first version of the key&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;9:50 - fade in and fade out on transitions between screens&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;about 12:00 - Magda gets back to making of the graphics, Havock starts searching of the sounds and making graphical elements&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;12:19 - finished early graphics for the intro&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;13:58 - game intro logic&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;15:10 - finished parts of the graphics for the key&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;17:22 - key making logic&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;17:53 - first sounds&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;18:03 - updated key making logic&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;19:30 - 21:30 - break&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;21:30 - 23:20 - addition of many missing graphics&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;23:09 - very serious bug with image transparency is fixed&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;23:30 - sleep&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;END OF THE SECOND DAY&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;7:50 - 9:00 - waking up, breakfast&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;9:00 - 9:38 - first graphics of the last day&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;9:50 - new mouse cursor graphic&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;9:58 - big update of the graphics and the key logic&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;10:21 - removal of serious bug with door rendering&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;11:11 - &amp;quot;back&amp;quot; button on all screens&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;11:43 - sounds in game intro&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;12:17 - animation of file and haze&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;14:03 - finished animation after proper making of the key&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;14:19 - last graphics are finished&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;14:00 - 15:00 - addition of missing elements of the game: sounds, graphics, text files etc.&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;15:00 - the end of making of the game for KrakJam 2010&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;15:00 - 18:00 - games testing, presentations, voting and announcement of results&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;Postmortem&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;a) What went right?&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;- we managed to create everything what we've planned&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;- job distribution. There were no idle time. When Luke was programming, Peter was planning next stages of work. Magda and Havock were consulting graphical issues. In the end Luke and Peter were programming different functionalities in parallel, which resulted in very quick code creation.&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;b) What went wrong?&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;- we were at least one hour short at the end of the competition and some of the game elements were made too fast, which resulted in malfunctions.&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;- our breaks were not optimal, we were taking a break only when we're totally beat up. That resulted in lack of our productivity. We should've taken shorter breaks more often.&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;This competition has shown that we're capable to plan, make and finish our conceptions in specified amount time.&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;&amp;lt;line&amp;gt;&amp;lt;/line&amp;gt;Hope to see you again on next Global Game Jam." class="__wave_paste"&gt;&lt;/span&gt; &lt;/div&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/YpdvjJH_McU&amp;hl=pl_PL&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/YpdvjJH_McU" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-8523965182721226962?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/8523965182721226962/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2010/02/relation-from-global-game-jam-2010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/8523965182721226962'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/8523965182721226962'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2010/02/relation-from-global-game-jam-2010.html' title='Relation from Global Game Jam 2010 - KrakJam 2010'/><author><name>virious</name><uri>http://www.blogger.com/profile/03228333354236374053</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://netgierki.republika.pl/avatar-ja.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-2675197291935826881</id><published>2010-01-23T12:40:00.028+01:00</published><updated>2010-02-18T11:36:55.273+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>First game</title><content type='html'>&lt;div style="font-family: verdana; text-align: justify;"&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;T&lt;/b&gt;&lt;/span&gt;he first game that Luke and Peter made together many years ago was simple remake of Boulder Dash. In this game player diggs the tunnels to find diamonds. He runs away from danger like monsters and falling stones or diamonds. There was no next lives and levels order. Death or timeout ended the game. Collection of all diamonds in time caused jump to randomly picked new level.&lt;/div&gt;&lt;/div&gt;&lt;center&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/v2_S_aYLG40&amp;hl=pl_PL&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/v2_S_aYLG40" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;div style="font-family: verdana; text-align: center;"&gt;&lt;span style="color: #ff9900;"&gt;&lt;span style="color: blue;"&gt;&lt;span style="font-weight: normal;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: verdana; text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="font-family: verdana; text-align: center;"&gt;&lt;span style="color: #ff9900;"&gt;&lt;span style="color: blue;"&gt;&lt;span style="font-weight: normal;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;A&lt;/span&gt;&lt;/span&gt;s you can see, it wasn't big production. ;) But there was a lot of fun to make this. Menu - always the first part of game! Config loading, bitmap loading, levels loading - easy. Player moving - first bit of life in game. Falling stones and diamonds - look out what are you doing. Moving monsters - some bug makes them teleport, so they were unpredictable. Explosion when something fall on the monster - like special effects. Score bar, 'game over' label, credits inscription and game was finished.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Y&lt;/span&gt;&lt;/span&gt;es, good old arcade times.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-2675197291935826881?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/2675197291935826881/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2010/01/first-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/2675197291935826881'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/2675197291935826881'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2010/01/first-game.html' title='First game'/><author><name>virious</name><uri>http://www.blogger.com/profile/03228333354236374053</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://netgierki.republika.pl/avatar-ja.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-7491872096586103649</id><published>2010-01-18T13:39:00.007+01:00</published><updated>2010-01-18T13:47:47.316+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='juggling'/><title type='text'>Juggling simulators research</title><content type='html'>&lt;div  style="text-align: justify;font-family:verdana;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;S&lt;/span&gt;imulators are tottaly different kind of juggling programs. They are trying to imitate juggling process as much as possible to make throws physics and user capabilities close to real.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;A&lt;/span&gt;nyone who knows juggling a bit, also know there are thousands ways to juggle three balls. One ball throw can be made in many different ways.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;S&lt;/span&gt;imulators allow for an accurate preview of juggling tricks, a review of them from different perspectives, and analysis of their writing. They can be helpful tool or inspiration for juggling treaning, especially the sports juggling. It should also be noted that some of tricks generated in simulators are impossible to make by even the best jugglers due to high degree of difficulty.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;E&lt;/span&gt;xamples of that programs are  &lt;a href="http://jugglinglab.sourceforge.net/"&gt;Juggling Lab&lt;/a&gt;, &lt;a href="http://www.koelnvention.de/software/"&gt;Joe Pass&lt;/a&gt; and &lt;a href="http://www.jongl.de/download.html"&gt;Jongl&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;L&lt;/span&gt;arger list of simulators can be found on The Internet Juggling Database, or the chilean site about juggling &lt;a href="http://www.malabarismo.cl/multimedia/simuladores/index.html"&gt;Malabarismo&lt;/a&gt;. Also collection of juggling  programs and animation from the '90s is located on &lt;a href="http://juggling.org/programs/"&gt;juggling.org&lt;/a&gt;.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-7491872096586103649?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/7491872096586103649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2010/01/juggling-simulators-research.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/7491872096586103649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/7491872096586103649'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2010/01/juggling-simulators-research.html' title='Juggling simulators research'/><author><name>virious</name><uri>http://www.blogger.com/profile/03228333354236374053</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://netgierki.republika.pl/avatar-ja.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-7216814737655112147</id><published>2010-01-09T14:05:00.008+01:00</published><updated>2010-01-29T10:20:35.615+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='research'/><category scheme='http://www.blogger.com/atom/ns#' term='juggling'/><title type='text'>Juggling games research</title><content type='html'>&lt;div&gt;&lt;/div&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;I&lt;/span&gt;&lt;/b&gt;t's hard to find bigger game with juggling theme. To be honest, we didn't find any. Most of them are simple flash games, available on sites with free games. The only one, which can be installed is &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;a href="http://www.wonderdogsoftware.com/WonderDog/juggler3d.htm"&gt;Virtual Juggler 3D&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;J&lt;/span&gt;&lt;/b&gt;uggling computer games can be split in two categories.&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;F&lt;/span&gt;&lt;/b&gt;irst one contains games made as pong remakes, where you operate paddle and try to bounce an incoming ball. In juggling games, paddle is replaced with player holding different kind of items (balls, clubs, chainsaws etc.), and bouncing is replaced by catching and throwing. The throwing quasi physics are used but whole gameplay looks almost the same as in classic pong game. The examples are &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;a href="http://www.wonderdogsoftware.com/WonderDog/juggler3d.htm"&gt;Virtual Juggler 3D&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt; and flash games like &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;a href="http://www.agame.com/game/Juggler.html"&gt;Juggler&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;, &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;a href="http://www.gamesgames.com/game/Fire_Juggler.html"&gt;Fire Juggler&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;, &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;a href="http://www.flashrolls.com/action-games/Juggle-Challenge-Game.htm"&gt;Juggle Challenge Game&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;, &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;a href="http://noolmusic.com/games/juggle.php"&gt;Juggle&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt; or &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;a href="http://www.joemonster.org/gry/20366/Juggle_Mania"&gt;Juggle Mania&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;S&lt;/span&gt;&lt;/b&gt;econd one contains games based on proper timing when you must press buttons to catch or throw balls at specified moment. Probably the most known is &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;a href="http://www.agame.com/game/Juggling.html"&gt;Juggling&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt; which is also available on Facebook. Left and right buttons are used to catch balls with left or right hand. On the other hand, the most advanced example we have found is &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;a href="http://www.flasharcade.com/skill-games/play-4786/juggling-simulator-game.html"&gt;Juggling Simulator Game&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt; which allows player to make 2 different types of throws (vertical and diagonal).&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;T&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;here are also games based on other rules. In &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;a href="http://games.sify.com/casual-games/arcade-35-71/juggle-hero-1487-71/play.html"&gt;Juggling Hero&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt; player has to throw ball (or balls) over the wall. In &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;a href="http://www.gameitnow.com/Game/10890/Jojo%27s_Juggling_Jumble.html"&gt;Jojo's Juggling Jumble&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt; he has to add balls while juggling.&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://www.mousebreaker.com/games/jugglingpuppies/playgame"&gt;Juggling Puppies&lt;/a&gt; is a great example of game with interesting (but hard to learn) control. Juggler's hand is controlled with mouse. Items are held or released by pressing or releasing mouse button.&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;A&lt;/span&gt;&lt;/b&gt;ll juggling games available on the internet are based on very simple rules and gameplay rarely looks like real juggling. Mostly it's chaotic items throwing, sometimes ordered passing from hand to hand. Only in &lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;a href="http://www.flasharcade.com/skill-games/play-4786/juggling-simulator-game.html"&gt;Juggling Simulator Game&lt;/a&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt; player can get familiar with couple of simple patterns known to jugglers. Practically there's no game which allows you to simulate even small part of diverse world of juggling tricks.&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 255);font-family:Verdana;" &gt;&lt;div style="margin-top: 0px; margin-bottom: 0px;"&gt;&lt;span class="Apple-style-span" style="color: rgb(0, 0, 0);"&gt;&lt;span style="font-size:100%;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-7216814737655112147?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/7216814737655112147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2010/01/juggling-games-research.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/7216814737655112147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/7216814737655112147'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2010/01/juggling-games-research.html' title='Juggling games research'/><author><name>virious</name><uri>http://www.blogger.com/profile/03228333354236374053</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://netgierki.republika.pl/avatar-ja.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-1607720833680078759</id><published>2009-12-31T23:30:00.004+01:00</published><updated>2010-01-09T14:12:00.989+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='misc'/><title type='text'>oldYearDays: Array Index Out Of Range!</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span" style="font-family: verdana; "&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;W&lt;/span&gt;&lt;/b&gt;e wanted to say goodbye to passing year and greet approaching New one. Wish you all the best and hope that we will meet here next year, richer in new experiences and new games we have made and you have played.&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-1607720833680078759?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/1607720833680078759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2009/12/oldyeardays-array-index-out-of-range.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/1607720833680078759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/1607720833680078759'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2009/12/oldyeardays-array-index-out-of-range.html' title='oldYearDays: Array Index Out Of Range!'/><author><name>virious</name><uri>http://www.blogger.com/profile/03228333354236374053</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://netgierki.republika.pl/avatar-ja.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-7356415634828986627</id><published>2009-12-22T13:05:00.004+01:00</published><updated>2010-01-09T14:12:28.558+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='about us'/><title type='text'>About us</title><content type='html'>&lt;span class="Apple-style-span"  style=" ;font-family:Verdana;"&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;E&lt;/span&gt;&lt;/b&gt;verything began five years ago, when Peter and Luke met at studies of applied science. The first ideas, projects, programs appeared and jointly written first games too. In the meantime Luke worked for several companies doing computer games but he got bored with realisation of someone else's ideas. At the same time Peter worked in web software development. &lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;U&lt;/span&gt;&lt;/b&gt;ntil finally, in September 2009 the need to break from the existing boundaries and open the way for their own ideas resulted in creation of a team. Since none of the programmers had no experience in creating graphics, they decided to throw responsibility on someone else. The choice fell on Luke's wife, who makes her first steps in this industry. &lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;W&lt;/span&gt;&lt;/b&gt;e always wanted to create games which will live in the memory of players. Oh, and by the way, we also want to take control over the World.&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;W&lt;/span&gt;&lt;/b&gt;hy Bionic Nose, you ask?&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;We don't know.&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-7356415634828986627?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/7356415634828986627/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2009/12/about-us.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/7356415634828986627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/7356415634828986627'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2009/12/about-us.html' title='About us'/><author><name>virious</name><uri>http://www.blogger.com/profile/03228333354236374053</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://netgierki.republika.pl/avatar-ja.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9087778631906248008.post-3523322771478196473</id><published>2009-11-06T11:17:00.006+01:00</published><updated>2010-01-09T14:31:14.892+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='about us'/><title type='text'>Hello World!</title><content type='html'>&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;/span&gt;&lt;span&gt;&lt;span&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style=" ;font-family:verdana;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="font-size:x-large;"&gt;W&lt;/span&gt;&lt;/b&gt;elcome on our blog! We're small team made of three people who strongly dreams about being indie developers. I hope that dreams will come true.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;E&lt;/span&gt;&lt;/b&gt;njoy yours stay here while we're trying to set the blog graphic theme up etc.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: x-large;"&gt;S&lt;/span&gt;&lt;/b&gt;ee you soon!&lt;/div&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style=" ;font-family:verdana;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:'trebuchet ms';"&gt;&lt;div style="text-align: justify;"&gt;&lt;span class="Apple-style-span"  style="font-family:verdana;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9087778631906248008-3523322771478196473?l=www.bionicnose.net' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.bionicnose.net/feeds/3523322771478196473/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.bionicnose.net/2009/11/hello-world.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/3523322771478196473'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9087778631906248008/posts/default/3523322771478196473'/><link rel='alternate' type='text/html' href='http://www.bionicnose.net/2009/11/hello-world.html' title='Hello World!'/><author><name>virious</name><uri>http://www.blogger.com/profile/03228333354236374053</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://netgierki.republika.pl/avatar-ja.jpg'/></author><thr:total>0</thr:total></entry></feed>
